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Doom has 'more stories to tell,' Doom Eternal director says | PC Gamer - keithberch1963

Doom has 'more stories to secern,' Designate Eternal director says

Doom Eternal: The Ancient Gods Part One
(Image credit: id Software system)

The recently released Doom Unceasing: The Ancient Gods Part Two is beaked arsenic "the epic conclusion to the Doom Slayer's saga," just you likely won't be surprised to hear that IT's not in reality the last of anything. In an interview with Polygon, brave director Hugo Martin made it pure that there's still more to come.

"Spell this is the end of the taradiddle arc that began in Doom (2016), we planted a sight of wager in the ground thereupon story," Martin aforesaid. "And we've been able to exposit a lot of those things passim the course of [Designate Eternal] and to do two DLCs. So that tarradiddle arc will stop, you know, from the time you woke up in the sarcophagus to the end of the DLC, but there are more than stories to tell with the Doom Slayer, for sure."

Martin compared the Doom games til now to comic-book movies helmed by different directors, which seems minded. The essentials have remained the same all over the erstwhile 30 years—evil pot unleashes demons, lone space maritime shoots them—but each comes at it from a slightly several approach: The original Fate games were heavy on demonic atmosphere and all but devoid of write up, End of the world 3 was a more explicit repulsion game, the 2016 boot went heavy on fast action, and Doom Eternal is in essence a non-stop lore dump written by the guy who does the liner notes for Venom albums.

One matter that South Korean won't change, apparently, is the sharply over-the-top approach to the game's subject matter, which he accepted "wish it was concepted with a ballpen in 1985 along the back of someone's notebook in math class."

"There is this juvenile tone to everything in Doom," he said. "And I think information technology is grievous [...] to make it all fit, I do think that tone is critical."

Dino Paul Crocetti has expressed similar sentiments about Doom in the past: In a 2016 representational on the evolution of the 2016 Destine boot, Martin aforesaid that Bethesda's original contrive for a to a greater extent floor and quality-focused Doom 4 was "awesome," but unbefitting.

"As a concept I can see wherefore they went there, because I would probably want to research that too—if it wasn't a Doom halt," he said at the time. "To tell a bigger story, it sacrificed the Doom Slayer. And Doom is about unmatched hombre involved in big things, and Doom 4 Classic was more about the big things."

There will also be more coming to Doom Eternal in the short terminal figure: In a tweet posted today, executive producer Marty Stratton said there bequeath be "more Doom Eternal updates approaching later this class."

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Source: https://www.pcgamer.com/doom-has-more-stories-to-tell-doom-eternal-director-says/

Posted by: keithberch1963.blogspot.com

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